What is a "real life" threat?
A real-life threat is a declaration of intended action outside of the game, usually including the following qualities:
-Specific and/or pointed
-Graphic and/or vulgar
-Descriptions of punishment, injury, or other physical or psychological harm
How can a player tell if it is a real life or in-game threat?
An in-game threat is not the same as a real-life threat. An in-game threat is usually vague and emotional. These threats are pointed towards your character, intended to cause a disadvantage and in some instances prevent progress altogether. We do not interfere with game politics as long as these stay within the rules of the game and our Terms of Service
A real-life threat is specific and usually includes information relating to your real life. Real-life threats usually include details about what, where, when, and how something will be carried out in the real world. Real-life threats usually leave little room for interpretation and ambiguity.
What can a player do about someone threatening them?
First, a player should determine whether the threat can be determined as real-life. If a threat leaves room for ambiguity, a ruling may be difficult. Document every instance of threats, whether real-life or in-game, and submit them to R2Games for review.
After a threat has been deemed legitimate, the best way to handle real life threats is DO NOT RESPOND TO, ENCOURAGE, OR INSTIGATE THE PERSON MAKING THESE THREATS. In very rare examples, players may attempt to follow through with such real-life threats. Responding in any way will encourage the player and may cause them to seek recourse for their threats.
Report any instances of real-life threats with the proper documentation to R2Games. We will review the case and provide action based on the evidence provided. This means players should be thorough in their documentation as well as their written description about the issue.
What if they try to follow through with the threats?
The easiest way to avoid ending up in this potential situation is to never give out any personal information. In order to determine whether a player will follow through with their threats or not, there are several factors we will look at. First, where are the two parties located? If they are within a close geographic distance, this will escalate the likelihood of following through. Next, we will look into the history of the infractor in our games. Finally, we will investigate any social media, such as Facebook, Twitter, etc., and any other information at our disposal.
If there is any evidence that a player will follow through with their threats, we suggest the player that is the subject of these threats contact their local authorities immediately. We will provide actionable responses and reasonable recourse to ensure the safety of our players and provide necessary action against the infractor. Any forwarding of documentation will be done at the request of the proper authorities.